Table timing and deadlines
Every table shows its actual time allowance. Depending on the game and settings, that may be a player clock for each person or a deadline for each turn or phase. A game label such as turn-based does not tell you whether you can leave.
Check the allowance before joining
Player clocks
A player clock starts when the match starts and runs while it is your move. Leaving the page does not pause it, so stay at the table and move before your clock runs out.
Turn and phase deadlines
The table shows how much time each turn or phase allows. If the game has several phases, check every allowance and plan around the shortest. Return to the match and submit your action before its displayed deadline.
Short-game starts
Some short tables wait for every seated human to confirm before play starts. A confirmation expires after two minutes, and a seat change clears all confirmations. Follow the ready prompt at the table.
When play continues
Some games allow a phase to advance when everyone required has finished; others wait for the deadline. When a new phase begins, its full configured allowance starts then. There is no extra guaranteed break between phases.
If an action is missing
At a deadline, MyTurnYet applies that game and phase's rule for a missing action. Check the table details before joining so you know what happens. Any configured extra time is shown with the table's deadline.
Choose a table that fits
Use the time group as a quick guide, then open advanced settings when creating a table to choose exact supported allowances. A duration estimate can help with planning, but it never changes a turn or phase deadline.
Set up a table
Choose a time allowance, then review the exact settings before inviting players.